23 research outputs found

    White Knight or Trojan Horse? The Consequences of Digital Rights Management for Consumers, Firms and Society

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    Due to its ability to solve all main problems associated with digital goods, Digital Rights Management is the favourite option used by companies to tackle piracy. The aim of this article is to discuss the consequences of DRM for consumers, firms and society. The rationales of DRM are discussed and the expected benefits for firms are presented.. In contrast, consumers are shown to be likely to see few benefits in DRM. This article demonstrates that even a standard DRM system is unlikely to improve social welfare. The article concludes with some public policy recommendations.Digital Rights Management, Digital Goods, Piracy, Excludability, Durability, Sampling.

    3D Printing and intellectual property futures

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    This report contains socio-legal research conducted on the relationship between 3D printing and intellectual property (IP) at the current point in time and in potential future scenarios, through the use of horizon-scanning methods in six countries—China, France, India, Russia, Singapore and the UK - to build a rich picture of this issue, comprising both developed and emerging economies

    Rethinking intellectual property management at the digital age

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    Sciences Ă©conomique

    Intellectual property rights and corporate value creation : the role of governance structures and social capital

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Web 2.0 is cheap: supply exceeds demand

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    The aim of this paper is to evaluate, from an economic perspective, the efficiency of Web 2.0. It demonstrates that, because of the non-monetary nature of Web 2.0, several sources of inefficiencies (search costs, externalities, crowding out and adverse selection) exist. Nonetheless, the economic nature of digital products and the expected low value of most online content make it impossible to adopt a simple market scheme for Web 2.0. In contrast, this paper introduces a concept of demand-driven Web 2.0 (as opposed to the current Web 2.0, which is supply-driven) that is expected to provide stronger incentives, through financial reward, for high quality content within a Web 2.0 environment.
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